Age of Adepts

Chapter 0826 embark on the journey

This is actually an inevitable process for invading the plane of the gods!

The first step is of course to try to send people to lurk inside the plane that needs to be invaded through space rifts and other means, and act as internal agents inside.

Although this step is a bit risky, as long as you adapt to the situation, the chance of success is quite high.

Because every plane world is different, the advance personnel must either have strong self-protection ability, or have the ability to integrate into the indigenous society, otherwise it will be difficult to run around in a strange plane world and find a suitable one. the transfer point.

This time the witches of the Northland invaded the plane of Johnson, and the advance army they sent was a joint squad of deceitful witches and death witches.

After the teleportation point is determined, the second step is naturally to cooperate with the inside and the outside, try to open the portal and send the invading troops into the plane.

This step is undoubtedly the most risky!

Before the advance team invaded the enemy plane, they relied on the natural space cracks or similar passages in the plane. This kind of passage is not only narrow but also full of dangers. It can't allow those powerful creatures to pass through, so it can only accommodate some 'little mice' to get in and out.

Almost every plane world has several similar plane invasion incidents every year, most of which are unlucky ones who strayed into the turbulent flow of space and got involved. Of course, there are also some traveling planes among them!

Such a guy came in as soon as he came in. Those with weaker strength might be swallowed up by the native monsters before they left the wilderness. Those guys with stronger strength may stir up trouble and quickly rise up in a certain area.

But once such guys reveal their identities, what they will face will inevitably be strangled by the native creatures who occupy the dominant position in the plane.

Therefore, entering and exiting through the cracks in the plane may not attract the attention of the gods, but once you want to open a stable portal to the foreign world inside the plane, the strange space ripples cannot be hidden from the control of the rules of the plane world mighty gods.

Therefore, after the invading troops pass through the portal, the first thing they need to face is the flood of natives from the plane. And the brutality of the plane war is also directly proportional to the power of the plane natives!

The plane invasion organized by the leader of the death witch, Kesuna, was very successful. It wasn't until the plane portal was fully formed that the beast god A* hurriedly sent down an oracle, calling nearby orc believers to come and kill them.

It's a pity that Dry Water City is not really a big city in the Orc Empire. The strength and elite level of believers here are limited, so they were defeated by the witch troop from across the plane. Not only the elite troops were completely lost, but Dry Water City also fell into the hands of the witches.

So after hastily stabilizing Drywater City, the witches couldn't help pushing the plane war to the third stage.

That is the foundation of belief in attacking from all sides, madly attacking and destroying the orc empire!

The witches would send out hundreds of Necromancer Centuries to spread across the vast territory of the Orc Empire, randomly invading and killing the Orcs, and attacking those small villages. And those orc towns with a certain scale need to be dealt with by the witches themselves, or they will send down plagues, or burn them with fire. In short, the orcs must not be left with a chance to breathe.

The Fate Witches headed by Alice were assigned to three orc cities, all of which were small cities with a population of 30,000 to 50,000. They were all on a nearby marching route, and they were suitable for being taken down by witches.

Not only the Witches of Fate, but also the seven witch factions were assigned similar mandatory tasks to exterminate the orcs and destroy the Beast Temple. In comparison, the mission of the Fate Witch is relatively easy. Like the Death Witch, as the initiator of this plane war, she naturally assumed a bigger and more arduous task.

A powerful Necromancer Expeditionary Army, led by a Tier 4 Death Witch, is preparing to go on an expedition to the city of Pompeii, the country of the Orc Empire, trying to tie the main force of the Orc Empire near the capital, so that they cannot interfere with the witches in the dead. The arrangement made by Shuicheng.

The purpose of this plane invasion is not to occupy, but to destroy. So the witches will arrange an extremely "grand" blood sacrifice ceremony in Dry Water City, using a special method to defile and erode the plane origin of Johnson's world. And this process undoubtedly requires the consumption of an astonishing amount of 'indigenous materials', which also requires the witches to send troops to search and arrest those indigenous orcs.

Therefore, Greem and the others only stayed in Dry Water City for just two days, then packed their bags again and embarked on the journey to the mission location.

389 sets of metal magic equipment, 30 magic chariots, fully loaded with a large amount of supplies, were surrounded by 200 eyeball fighters and headed for the distance. The goblin engineers and technicians accompanying the team have also become chariot operators and magic machinery repairers, and the existence of Brain-Brain Gru has given the team the ability to continue fighting.

After leaving Dry Water City, the vast wilderness stretches as far as the eye can see.

Desolate and lonely, with luxuriant grass.

Standing on the only loess 'official road' in the Great Wasteland and looking around, the surrounding area is full of half-person tall wormwood, blocking most of the sight. And the official road meanders and stretches in this piece of wild grass, extending towards the distance.

The orcs are almost all brawny people with muscles in their heads. Naturally, they don't understand how important convenient transportation is to a ruling race with a huge territory!

And although there are many wise men in those vassal races, they are humble and humble, and it is impossible to persuade those orc rulers to spend a lot of energy, time and resources to repair and maintain important roads in the territory.

Therefore, the only road in front of Greem and the others was a loess road full of potholes, weeds and moss everywhere.

The 6-ton mana chariot rumbled across the center of the loess road, creating two deep ruts on the solid road. And one after another metal magic equipment put away all their weapons, striding along both sides of the chariot in a marching posture with neat steps.

The watchtower on the top of the chariot was lifted, revealing the heads of goblins with leather helmets and goggles. There are double-barreled binoculars hanging around their necks, and they are raised from time to time to look at both sides of the road.

It's just that the wild grass here is too tall and dense. Even if there are a group of orcs lying on the side of the road, I'm afraid the goblin lookouts won't be able to find anything in advance.

With a sudden sound, strong winds overflowed.

An eyeball fighter the size of a human head flew over the weeds not far away, and the violent air flow from the jet blew the weeds under it into flying directions. Suddenly, it seemed to have discovered something. It swooped down into the sky, and then suddenly hovered 3 meters above the weeds.

Immediately, a dazzling scorching ray shot into the wild grass.

A moment later, the eyeball fighter got into the wild grass, and when it lifted off again, a fluffy khaki hare was tightly grasped on the outstretched small mechanical arm. There was a blood hole on the top of the hare's skull, and he was already dead and could not die anymore!

The goblin lookouts on the convoy let out soft cheers.

There is fresh rabbit meat for lunch today.

Running quickly along the winding loess road, although there are a large number of troops, they still reached an astonishing high speed of 40 kilometers per hour.

In many areas along the way, clusters of thick black smoke can already be seen rising straight in the distance. And every black smoke means an orc village has been baptized by undead forces. Those orc civilians who were involved in the war between the planes were either killed by the undead and became one of them, or they were taken to Drywater City and became one of the sacrifices for the future blood sacrifice ceremony...

Either way, for these orc civilians, it means the end of life and the destruction of their homes.

In this terrible world where the strong dominate everything, equality, justice and rights are too extravagant topics!

The magic weapon troop was running at high speed, and occasionally encountered other witch troop that were walking in the same direction. The other party is either riding a large beast or driving a witch beast, and they are also racing against time to rush to the distant mission location.

The two parties met, and after a simple greeting, they went their separate ways.

Look at the long convoy bearing the banner of the Witch of Destiny flying past them, raising dust all over the sky, and look at their neat and rigorous formation and their strange and sophisticated equipment. A red envious eye.

If the accompanying guards and witch beasts were not considered, at the flying speed of the witches, it would not be a problem to travel thousands of miles a day and night. But this is a different world, not a safe world of wizards, so the guards and wizard beasts that protect them cannot be discarded at will.

This also severely limited the mobility of the witches.

Those high-level witches may dare to move freely, and when they encounter enemies, they can fight if they can, and if they can't fight, they can evacuate safely. But the Tier 1 witches who occupy most of their camp do not have such courage and ability. Once encountering strong orcs, without the protection of a large group of witches and beasts, their survival and fighting ability are not optimistic.

They are here to conquer and destroy the world, not to die!

So they would rather go slower than risk their lives to perform missions in places where orcs are active.

But on the other hand, those 'cars' of the Witches of Destiny obviously have both safety and speed, which also makes them even more jealous and envious.

All witches know it!

One of the main reasons why they live so leisurely now is that they caught the Orc Empire by surprise. After destroying the Orc Legion in Dry Water City, no larger-scale orc city and combat troops could be found within a thousand miles.

If the Orc Empire wanted to wipe out this witch army, it could only mobilize a more powerful army from afar. However, with the backward and dilapidated road system in the Johnson plane, it is difficult to achieve this within ten days and a half months.

Therefore, the sooner the mandatory tasks received by each witch faction are completed, the higher the security.

Once it is delayed for too long, it is very likely to bump into those orc reinforcements who came in the starry night on the way to the mission. At that time, I am afraid it will be the time for the witches to flee in embarrassment!

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