Age of Adepts

Chapter 0874 Morgana's despair

As we all know, the position of witch of fate has never belonged to the ranks of combat.

Therefore, most fate witches are harmless creatures in the eyes of others.

However, today, Alice just showed her talents, and Morgana realized the horror of a high-level fate witch.

Due to the existence of Fate Fracture, Morgana's luck has been very bad since the beginning of the war.

This made her virtually miss a lot of good opportunities to quickly kill the enemy.

As a veteran witch who has been promoted to the third rank for more than two hundred years, the failure of holding a spell and casting a spell should never have happened to her. But in less than half an hour since the start of the war, Morgana has already failed twice.

Once, the thread that fell off from the silk handkerchief got mixed into her mouth, causing her to make a mistake when she recited the spell, which led to her failing to catch the moment when Mary suddenly stagnated after she broke into the storm circle and gave her a head-on blow.

The other time was when a burst of reverse current in the storm circle hit the ice shield outside her body, and this ice shield collapsed on its own at the moment when the magic power was exhausted. Therefore, Morgana, who was disturbed by the countercurrent, missed a good opportunity to kill Alice directly.

These two mistakes seem to have a cause and effect, which can only make people feel that this is a wonderful coincidence and accident.

But Morgana deeply knows that this is not a coincidence or accident, but a true manifestation of luck-2 after the separation of fate!

Lucky is something that can never be seen or touched.

But I have to admit, it actually exists!

The influence of luck +1 and luck -1 on a person is by no means as simple as throwing a dice more or less, but will actually affect her coupling with the world system of this plane.

You must know that plane consciousness is originally an aggregate composed of thousands of life forms and billions of lifeless elemental basic substances inside the plane. A guy who is lucky -1, when he communicates and interacts with any substance in this plane world, he will feel the great malice from behind the world.

Any intelligent being he encountered had a natural distaste and hostility upon first sighting him. And those ferocious birds and beasts he encountered would not hesitate to list him as the target of attack.

In addition, even those inanimate substances will make trouble for him everywhere!

An inconspicuous pebble that appeared on the walking route, unpolished wooden spines on the wooden bench, transparent fish bones mixed in the fish soup, a trance at the critical moment of preparing high-level witch medicine...

For those who are lucky-1, they will feel that the whole world is against you, stumbling you everywhere, setting traps, and none of the things they pray for can succeed, but the things they fear will definitely happen. This is the real power of luck-1!

And Morgana is currently suffering a punishment of luck - 2!

Seriously speaking, if she is not a third-level witch, but just an ordinary person, there is no need for any killings or arrangements, just luck—a series of "accidents" caused by 2 are enough to make her life worse than death up.

But on the battlefield, Morgana made many 'mistakes' strangely, throwing away many opportunities to quickly end the battle in vain.

This allowed this unbalanced battle to continue for a long time!

During this period, the four guys who were suspicious of each other and distrusted each other, unexpectedly, under the bond of Alice, a super assistant, began to cooperate with each other vividly and with limited interdependence.

Among the five 2nd ranks, Alice has become an out-and-out commander by virtue of her unique overall view and strange fate witchcraft.

With her extraordinary speed and agility, Mary became a well-deserved assassin and firefighter.

Bliss, on the other hand, became a shortstop by relying on the erratic swarms of worms and the sharp and terrifying war worms, resisting the endless stream of ice and snow witch beasts of the third-level witches.

Relying on the powerful combat power of the Goblin Ripper, the goblin Tigule became the main attacker to attack Morgana's outer defenses.

On the other hand, Brain Gru relied on the magic furnace in his body and the powerful magic cannons around him to act as a long-range heavy gunner.

These guys originally belonged to one side, each with their own unique abilities and areas of expertise. But today, they gathered by Alice's side with concerted efforts, truly displaying their strongest combat power.

The fierce and weird battle is carried out, and there is a unique taste everywhere!

Whenever Morgana makes a powerful ice and snow witchcraft, it's time for the five second-orders to compete for their life-saving abilities!

Facing a level 3 witch, one carelessness could mean the difference between life and death.

In this one-and-a-half-hour battle, Mary died 3 times, Tigule 5 times, Fennao Gru 1 time... and Alice with many cards and the most reclusive Billy didn't die once.

The ice and snow storm tornado propped up by Morgana was blown up in the 41st minute by Brain Gru's super-powerful magic cannon volley. Since then, Mary has been by Morgana's side like a lingering fly.

As long as she shows a slight flaw, Mary will use her crazy dual-attribute attack to try to break through the opponent's ice shield.

Although Tigule attracted fire not far away, and even though Mary's super high agility of 29 points allowed her to advance and retreat freely, she still inevitably "died" in Morgana's hands three times.

Once, it was too greedy for merit. At the moment when Morgana's ice shield was only about to be blown off, she should retreat or not, and was frozen into an ice sculpture by a sudden burst of ice ring.

Playing guerrilla in front of Morgana, a freeze lasting 3 seconds is enough for Mary to die ten times.

The second time was also when Mary was performing a melee attack, and was sieved by the furious Morgana with a large-scale random frost ray diffusion.

For the third and last time, Morgana, whose icy blood was activated, froze to death on the spot in a terrible lonely winter. You know, after Morgana activates her icy blood, she then casts the terrifying third-level witchcraft 'Lonely Winter', which can completely create an extremely cold field within half a mile around her body.

This time, Mary and Tigule were hit at the same time, and both were frozen to death in the gorgeous and exquisite ice and snow world.

If it wasn't for Alice's perfect control over the time hourglass, I'm afraid Morgana's counterattack would have killed at least one of the two!

After experiencing several deaths, the five-member team finally figured out some tricks to deal with Morgana.

Most of the ice and snow witchcraft possessed by Morgana are powerful, and the freezing effect is amazing, but these witchcraft need 3-7 seconds to cast spells, and there are some obvious signs of casting spells before casting.

As long as you have mastered these tricks, plus the Alice Prophecy Scepter can predict the target Morgana really wants to attack before each attack. The combination of these factors gave the five-member team the best chance to escape.

If Morgana wants to kill a guy alone, Alice will notify the other party in advance. And that guy doesn't have to think about attacking, he just needs to run away with all his strength. If Morgana wants to trigger a large-scale powerful witchcraft, Alice can also predict in advance and report the best safe distance.

So, the five-member team retreated to the so-called safe distance, and easily used long-range witchcraft to swipe Morgana, who could not move easily.

After several times of tossing like this, Morgana was furious and furious, but there was nothing she could do!

That Alice is just so annoying.

It's okay for her to be slippery and difficult to catch, and she even turned the other 4 guys into oil rats, running around and drilling around her side. Every time he hides in a place where he can't do it, making most of the ice and snow witchcraft become meaningless beautiful fireworks.

Fighting against such a group of guys, although the sorcery of the monomer class is powerful, it is difficult to name them. Only the large-scale Tier 3 witchcraft can bring them considerable damage.

However, level 3 witchcraft is not Chinese cabbage after all. Even though Morgana has icy blood and her ice and snow witch power recovers extremely quickly, she can't stand such extravagant use again and again!

Unknowingly, Morgana has degenerated from dominating the battlefield at the beginning to a panting mouse catcher. And her ability to create death pressure on the opponent is getting smaller and smaller.

Of course, as the leader of the third-level Winter Witch, how could Morgana only have this ability!

In the middle of the battle, Morgana was furious, and unexpectedly summoned a blizzard snowman king of level 3 strength.

This is a guy who looks like a savage, 4 meters tall, with four strong arms and gray lush hair, a flat and rough face, and is best at throwing snowballs. What it threw was not the fluffy ball of frost like that of a first-level wizard, but a terrifying snowball with a diameter of one meter and a weight of half a ton, which had a strong splashing effect after landing.

The snowball has 150 degrees of physical attack power, 120 degrees of freezing damage, and 70 degrees of ice crystal splash damage at 110 meters

When the Blizzard Snowman King crazily attacked everyone with a super fast speed of eight shots per second, the cooperation of the five-member team was successfully interrupted.

At the critical moment, the goblin Tigule made a huge sacrifice, attracting Morgana's attack firepower at his own expense. And the rest of the people used this time to frantically start a confrontation with the Snowman King.

In the end, under the guidance of Alice's weakness, Fenbrain Gru, relying on an energy beam that condensed all the power of the magic furnace, just penetrated the Snowman King's chest and blasted the core of consciousness in his body into pieces.

Of course, Bliss the Worm Witch contributed 7 Void Predators, which broke through the defense of the Blizzard Snowman King's chest in advance, which is also the key to Brain Gru's ability to kill the enemy with one blow.

Without the support of the Blizzard Snowman King, without the protection of the ice and snow storm tornado, and without the containment of the tide of ice and snow witches, Morgana, the leader of the third-level Winter Witch, finally showed a trace of fatigue. Si and the others delayed the battle until the third hour.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like