Age of Adepts

Chapter 1066 Greem's New Power

Greem, male, 4th-level rule wizard (fire specialization), chaotic physique (extraordinary magic resistance), star beast blood (7%), rule heart (fire law 48%), basic body data: strength 26 (+5 ) Constitution 31 (+2) Dexterity 18 Spirit 40, blood talent: energy black hole...

It can be said that nearly 80% of the benefits of being promoted this time have been absorbed by the Heart of Flame, and it has also evolved from the Heart of Flame to the Heart of Rules. It can be said that almost all of the regular aura that flows and radiates from Greem comes from the heart of rules.

From the data fed back by the chip, it can be seen that Greem's analysis of the Law of Fire has only completed 48%. And this has already covered all of Greem's understanding and understanding of the power of flames in the past two hundred years, and it also includes the flame energy he has collected from different regions and different planes after traveling through more than a dozen planes.

And if he wants the chip to continue to analyze, he needs to continue to collect knowledge or items related to flames from other worlds or outside the domain, so as to make up for his lack of knowledge accumulation.

In fact, according to the fire knowledge and fire energy that Greem has collected, being able to analyze the law of fire to 30% is already a fluke. As for the extra 18%, it was purely because he stole part of the knowledge reserves of Santetarin to make up for some deficiencies in his witchcraft knowledge system.

Although the 48% analysis of the law of fire is only half completed, the various hidden benefits brought to Greem are indeed incomparable to any powerful witchcraft and witchcraft.

For every 10% analysis of the law of fire, an additional part of strange witchcraft effects will be added to Greem.

For example, at 10%, Greem is given a flame range booster...

At 20%, Greem is given a powerful flame...

At 30%, Greem is given fire penetration...

At 40%, Greem is given flame invisibility...

Among them, the flame range extension has increased the attack distance of Greem's flame witchcraft, from the current 3000 meters to 5000 meters. This also means that as long as the enemy does not go beyond this area, the power of the flame witchcraft attack inspired by Greem will not decrease in any way.

Flame Empowerment is to increase the attack power of Greem's flame witchcraft.

The chip estimated that the increased attack power was about 21%.

If Greem chooses the 30% boost from the fire specialization, it means that for the same witchcraft fireball, Greem's power will be increased by more than 50% compared to an elemental wizard of the same level.

Flame Penetration This is also a very practical witchcraft effect.

With the improvement of personal level and the emergence of a large number of witchcraft equipment, the damage caused by elemental witchcraft to the enemy will be greatly reduced. Especially some guys with rare blood, relying on the immunity of low-level elemental damage, never put elemental wizards in their eyes.

Now, with the flame penetration, even those enemies whose stacks of fire resistance equipment have reached the level of primary fire immunity can no longer resist Greem's flame witchcraft without getting hurt.

It can be said that at the level of high-level wizards, elemental damage reduction and elemental penetration have become the focus of conflict. Almost all the witchcraft and equipment choices of high-level wizards began to revolve around these two points.

If there is no flame penetration, Greem will face the embarrassing situation of being unable to defeat the enemy when facing a fourth-level wizard.

In the battle with Declan, the body refining wizard, Greem cleverly borrowed the special effects of ignoring defense and ignoring magic resistance from the Holy Ring of Soden. And now, even without the Holy Ring of Soden, Greem can still give those Tier 4 enemies a 'deep' and 'unforgettable' memory by relying on his own strength.

The appearance of the powerful witchcraft effect of flame invisibility doubled Greem's danger even more!

Any flame witchcraft inspired by Greem's own power has a magical 'invisibility' effect, and it cannot be captured by direct vision and passive mental perception before its power really explodes.

And this also means that if the opponent does not have elemental vision or other similar types of active perception abilities, then they will 'not see' Greem's flame witchcraft.

This witchcraft special effect, if you think about it seriously, is too amazing!

Don't forget that the body of fire is also a kind of fire witchcraft.

If Greem transforms himself into a body of flames on the battlefield, it means that it is impossible for most low-level wizards to detect him simply by relying on passive spiritual perception. Not being able to see the trajectory of the flame witchcraft inspired by Greem also made it more difficult for most wizards of the same level to dodge and counter.

What's more, the analyzed fire laws are already part of Greem's own power. Therefore, even if Greem throws a small fireball casually, he can add the above four flame effects as he likes. Moreover, without increasing the chanting time and without additional consumption of mental power, it is equivalent to increasing Greem's flame witchcraft power countless times out of thin air.

At this point, Greem also understood why high-ranking wizards favor rule power so much.

With the power of rules, it is like adding a golden finger suddenly, which makes the wizards' elemental witchcraft power suddenly have an explosive growth. Who would be willing to refuse such power obtained out of thin air!

This promotion, in addition to the several magical bonuses brought by the heart of rules to Greem, there is also a hidden benefit that is the expansion and strength of mental power. After breaking through the threshold of 39 points of mental power, Greem's mental power has reached 40 points, and this 40 points of mental power is actually equivalent to the sum of the previous 39 points of mental power.

And from 40 points onwards, every point of increase in mental power is actually equivalent to the sum of the previous mental power!

Therefore, every step forward is so difficult for high-level wizards, and it becomes extremely difficult to find shortcuts and quick achievements as before.

The division of ranks after the 4th rank is also roughly divided into four stages: elementary (40-42), intermediate (43-45), advanced (46-48), and peak (49).

According to Greem's information, after the 4th level, every point of mental power increase would be extremely difficult without more than a hundred years of hard meditation and life-and-death training. Those Tier 4 old monsters who have been famous for hundreds of years do not have any special means, and it is extremely difficult to survive the initial stage!

Taking the existing fourteen fourth-level wizards in Sandi Tower Forest, three of them are still fourth-level juniors. And there are only seven who can advance to the intermediate level. There are only four senior members, President Freed, Vice President Milva, Witch Clara, and Elder Nicholas.

As for the peak of Tier 4, I'm sorry, there hasn't been a powerful wizard of this level in Sandi Tower Forest for six hundred years!

Moreover, according to the data that Greem stole from the Sandi Towers Association, Greem's advancement this time is also a bit unusual. It can be said bluntly that the heart of rules he possesses now should belong to the product that high-level wizards can only have when they are promoted to great wizards, which is obviously different from his current rank.

Such a huge and terrifying power naturally requires an extremely strong body to carry it.

Therefore, Greem was 'supported' to be so big purely by the heart of rules!

And what he can do now is to try his best to understand and analyze the law of fire that he has mastered, and then use the power of the law to shape and strengthen a body. Only in this way can he regain his normal human body, otherwise, he can only maintain the form of the fire giant to temporarily accommodate the pure flame energy that cannot be absorbed and devoured.

The burning world that Mary and the others saw when they came was actually a strange phenomenon formed after the excess power that Greem could not control escaped.

It can also be seen from this that after any wizard advances to a high level, he will become extremely powerful and dangerous. Around them, all sorts of weird things can happen. And their inadvertent leakage of witchcraft energy will also cause irreversible and terrible damage to this world, forming a piece of forbidden life zone that ordinary people cannot set foot on.

From these obvious examples, one can understand why most of the plane worlds have set the power limit to level 4. It is really because the power of these Tier 4 powerhouses has seriously affected the balance of rules within the plane.

Once a fourth-level wizard recklessly kills or destroys inside the plane, the damage to the internal rule system of the plane world is almost unbearable.

If you switch to a level 5 wizard, it may even cause irreversible damage to the plane system.

And this is obviously unbearable for plane consciousness!

Therefore, in order to maintain its long-term and normal development, the consciousness of the plane will try its best to force out the 'excessive' power in its body. And the choice of these powerhouses also resulted in the emergence of different power systems.

The great wizards chose to withdraw from the wizarding world and go outside to build a new world.

The gods did not retreat, but chose to dissociate from the plane system and continue to parasitize the plane world in the way of the kingdom of God.

The calamity lords chose to fight against the consciousness of the plane, and the calamity world was devastated and fragmented. If it weren't for them often hunting other planes, plundering their resources and creatures to maintain the existence of the Calamity World, I am afraid that the Calamity World would have collapsed long ago.

The Titan family is a powerful race that takes the star sea as its home and planes as its lair. The little plane consciousness has no room in front of them, and it is even more impossible to use the power in the system to drive them out.

Therefore, for the Titans, the plane world is just a vehicle, a toy, and it doesn't have the power to compete with them at all!

The Titans also uphold the will of the multiverse, set foot in the entire endless sea of ​​stars, and are responsible for eradicating all powerful individuals that threaten the balance of the multiverse. And the battle between them and the disaster lords has become an eternal theme of the multiverse for hundreds of thousands of years!

All the powerful forces born from the plane world are naturally at odds with those disaster lords, so many strange camps have been divided. Some are helping the Calamity Lords, some are helping the Titans to beat up the Calamity Lords, and there are quite a few who like to remain neutral, depending on the situation...

Therefore, it is such an intricate power system and world form that constitutes this colorful but mysterious and strange world full of crises!

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