Almighty Game Designer

Chapter 325: Coping strategy (five)

The characteristics of "League of Legends" have been taken out for repeated analysis.

For example, operating modes, art styles, core gameplay, profit models, promotion methods, etc., countless professionals are studying the internal and external factors that the game can explode.

There are also some designers thinking about whether they can catch up with the "League of Legends" and make a game similar to it or even beyond it.

Especially the companies such as the Dijia mutual entertainment and fantasy game platform, they are robbing users with Chen Mo's Thunder game platform. In this key festival, the emergence of "League of Legends" is really deadly.

Originally, these channels believe that this will be a long-term battle. The launch time of the new game will be set in May and June after the year or even later, but Chen Mo suddenly started to be strong, and launched the League of Legends before the year. And during the Chinese New Year, he took a hole and pushed the game to a very high degree of heat directly through large-scale promotion.

The channel dealers are all caught off guard. If they follow the original plan, they will launch the competition game in May and June. It was too late, and the daylily was cold.

In just ten days, the popularity of League of Legends has reached this level. Who can predict what will happen in 3 or 4 months?

Maybe the entire PC end market has been wiped out by the time.

The countermeasures that these game companies have come up with are roughly the following.

The first option is to speed up the development of competing games and raise the morning line.

But this program was quickly rejected, because "projet:s" and "three circles" are big games, the vr end and the pc end are interoperable, the workload is there, and the current research and development schedule is already in the hurry. Slowly rushed, it is impossible to mention the morning line again.

Moreover, after analyzing the game mode of League of Legends, many designers are skeptical about whether these two competing games can pose enough threat to League of Legends.

Because these two games are still old-fashioned shooting and role-playing games, the market already has relatively mature products, and "League of Legends" is a new game mode, which is more popular is simply Things.

I have only heard of new game types to replace old game types, and I have never heard of old game types that can be killed.

The second option is to develop a game similar to League of Legends, which is to follow suit or cottage.

Obviously, this is the best response strategy that these companies can make today, unless they can unearth a better game mode. But "excavating a better game mode" is something they have been trying to do, and it is not something that can be done overnight.

Therefore, although the trend and the cottage are very low, it is the best choice at present.

What's more, follow-up, cottages do not necessarily fail, there are many examples of cottage games over the original.

There are also several options for the cottage. It can be a game similar to "League of Legends" on the PC side, or a similar game with other platforms.

The vr end must not be able to do it because the investment is too big and the risk is too great. What's more, "League of Legends" can capture so many players, relying on these features of low configuration, easy to use and God's perspective, changing it to vr game is like changing the rts of Warcraft to vr. actual.

Losing the perspective of God, players will not be able to control the state of the entire battlefield well, the interaction and collaboration between players will become extremely difficult, and with the shrinking of the player group, the fun of this game will be lost.

It has also been proposed to be able to do similar games on the mobile phone side. This seems to be relatively reliable, but it is still unclear whether to do it.

It is mainly a game-changing platform, which means that the players' operating habits will change accordingly. How to avoid some "pits" in the end, or to consider long-term.

For example, how to release non-directional skills when playing League of Legends on your mobile phone? How should I replenish my troops? How should I view a small map? How should I signal my teammates? How do you determine which hero the player wants to attack in several heroes?

If you use the screen to fill the screen, the mobile phone is so small, how to ensure that the player will not touch it? And even if you don't touch it, the players in one game have to move and have to replenish their troops. At least hundreds of times on the screen, who can afford it?

These problems, which Chen Mo seems to have a clear solution, are completely unknown to other designers. Even if you want to try to transplant to the mobile platform, you must have at least one solution that seems to be worthwhile.

Therefore, this plan can be considered, but the time will inevitably be postponed.

After discussing it for a long time, the most reliable way is to make a game on the pc side to curb the current fiery state of "League of Legends". Even if you can't completely seize the market share, you can at least get a ride and be easier to understand. The inherent qualities of this game.

After all, the various algorithms and data of League of Legends are in Chen Mo. These player data are very important for the promotion and improvement of the game. Without these data, it is difficult to really understand the taste of the players. It is possible to make a game of true dominance.

The staff of the emperor's mutual entertainment and the fantasy game platform met several times in an emergency, and finally finalized the strategy after the year.

First of all, for the cog that seems to have the highest degree of completion, the emperor will urge ga to rectify the game, adapt to the habits of domestic users, and improve the low retention rate.

Of course, ga is likely to ignore it, and there is nothing to do with the mutual entertainment of the emperor. After all, they are only agents.

Secondly, the emperor's mutual entertainment will develop a brand new game "The Ancient Holocaust", using Jin Jieguang's experience report as a template to completely simplify the game mode of "League of Legends", hoping to dig the corner of "League of Legends".

After all, "League of Legends" simplifies a lot of gameplay relative to cog, and the effect is immediate. Lin Zhaoxu also hopes that the simplified "The Ancient Holocaust" can achieve a comeback.

Of course, there is not so much resources for the emperor's mutual entertainment. In order to fully develop new games, the research and development plan of "projet:s" has been put on hold for a while, which means that it has become the first game to be eliminated.

Because this is an fps game, it is very reluctant to do PC and vr intercommunication. At present, it seems that it is completely uncompetitive, so it can only be put aside.

In addition, the "Three Realms" of Zen and mutual entertainment will continue to develop.

In Lin Zhaoxu's view, cog's gameplay is too complicated. After the players have used to the "League of Legends", it is difficult to get started, and ga is very uncooperative, and has not reported much hope.

And "Three Realms" is the traditional mmorpg, even if the innovation can not change too much, in the face of the impact of the new game type of "League of Legends", the same hope is not big.

In this case, it is the simplified version of "The Ancient Holocaust" that has the greatest hope and is most likely to achieve a comeback.

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