Almighty Game Designer

Chapter 556: The shortcomings of the plot? (four more)

Many people feel that after Diablo, although many companies have followed the trend to launch the Diablo game, there is no game that can reach the height of Diablo.

Not only in terms of game difficulty, plot design, character design, etc., the most important point is that these games do not create the kind of dark atmosphere.

Some games even deliberately disgust the players through a large number of corpses and dark environments, but the players did not feel any desperate emotions while playing, because the characters inside are just npc, not enough.

After the "Dark Soul" was born, those who liked the Dark Wind game exclaimed that this is a god! Because "The Soul of the Dark" is shaped like such a desperate world.

In the world of "The Soul of the Darkness", the fire itself is a kind of illusory thing, and the cockroach is fragile and warm, as if it is a cluster of swaying flames, which may be extinguished at any time.

"The Soul of the Dark" has created a world of despair, depression, and suffering. It seems that everyone has no good endings. Those who are not dead have become wandering wild ghosts with the loss of human nature. Forgot my past.

The player followed the protagonist's perspective and saw too many tragedies in the constant struggle. This tragedy even made people breathless.

However, there is a lot of warmth in "Dark Soul", although most of the supporting characters end in death, but the players also witnessed their story.

The fleece of the undead team, Graffiti, finally gave up his shield, returned to the fortress of the flange, picked up the big sword in his hand, and rekindled the courage of the battle.

Together with the protagonist, Anri defeated the Devourer Aldrich and handed his own sword to the protagonist. After that, she foresaw the fate of her life, and equipped her with a broken straight sword, waiting quietly for the protagonist to arrive in the Grey Lake.

Onion finally defeated the giant Yum and completed his promise. After sipping with the protagonist and raising the glass to praise the sun, he chose to understand his own life and leave the storm harness and the armor of the whole body to the protagonist.

In this desperate world, in the tragic fate of the death of all people and eventually becoming a living corpse, it has evoked the brilliance of humanity, and it is felt that there is still warmth in this world.

And many game media are also speculating, why has Chen Mo always refused to reduce the difficulty of this game?

The final conclusion is that only this difficulty can make this work a timeless classic that keeps players in mind.

Imagine if the player cuts grass through the Loserick high wall, there is not much difference between the master and the novice, how can you show the subtleties of the level design?

Players won't remember the subtle designs in the level, and they won't remember the boss battles. When they enter a new map, they won't feel risky at all.

A journey that may die at any time can be called an adventure. It can only be regarded as a trip.

It is precisely because of the difficult design of "Dark Soul" that the player is very impressed with the game, and at the same time it is highly compatible with the spiritual core of the game "Dark Soul".

The combination of various factors, these professional game evaluation media found that after careful taste, all aspects of "Dark Soul" are perfect, although it has a very high difficulty, but it is like a fine art. Beyond the vast majority of the same type of games in the same period!

The battle system of "Dark Soul" is a second-and-a-second existence. It will have an inestimable and far-reaching impact on the battle system of similar theme games in the future!

The well-known foreign game media tgn commented on "The Soul of Darkness":

"This is a dark magical work from the Thunder's mutual entertainment. It even makes the game media all over the world crazy. It can even be said that it can be self-contained to some extent because its style is so special. , completely different from any games I have seen before!"

“Maybe there will be a lot of ‘soul-like’ games in the future, and ‘soul battle’ will most likely become a proper noun!”

"The Soul of the Dark" describes a world that burns in the fire of Purgatory. This is a fierce and ruthless behemoth that knocks you down again and again; but the world hides countless orders. The secret of curiosity makes every player involuntarily return here, eager to find the excitement to overcome difficulties and complete the challenge!"

“The epic, the heart-wrenching challenge, and the rich background story make the Dark Soul the most thrilling adventure!”

“The scenery of the Lothic Kingdom and the surrounding area is very visually impactful. This is an unprecedentedly beautiful design. Every scene in the game is very unique, and the visions that the players see are not the maps, but the players. Where will the future arrive!"

"The phantom wall in the game is really a design that people love and hate, so that some obsessive-compulsive players see suspicious bricks and sag and go up and cut two knives to see if there are hidden hidden doors."

"There are a lot of npc story lines in the game, but there is no clear mission guide. Players need to take their own adventures and solve the mystery in a long journey. It may kill some characters and it is irreversible, but these npcs It will also leave an interesting legacy, which is itself a very interesting setting."

"The Soul of the Dark" is a perfect combat system. Discarding shields and double-armed weapons is no longer a wayward and handsome choice. It is really rewarding. In many special boss battles, players will even hold weapons and even Become a better play than the shield."

"Players can equip their left and right hands with weapons. They can even use arbor, weapons to os some specific bosses, and even use the boss's signature attack moves. For example, many players call the 'Flange Street Dance Team', players can also play. This kind of operation."

"From the plot point of view, the author highly suspects that the story of "The Soul of Darkness" is nearing the end, and the designer of the game, silent, has not revealed plans to develop a sequel."

"Although this game is worthy of a super high score of 9.5 points, it must be said that the incompleteness of the plot is always a shortcoming. Some of the stories about the ancient times are unknown, even if it is described by the props in the game. Reproduce the original appearance of that period."

"I don't know if this kind of story is deliberate or unintentional by the designer. However, all the players who love "Dark Soul" are looking forward to the designer to release the official set or the same person, telling about the history of the ancient times. Let everyone better understand the past and present of this game."

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