Roland's tried and tested law of luck: When two unlucky people are together, the third unlucky person will appear soon.

And in order not to become that unlucky guy, I chose the most sensible way to deal with it.

"...I lost the potion here, you decide who will use it, I'll go out and relax."

Yes, I ran away. I have never escaped before. I was really scared and ran away this time. It was not just because I was afraid of those supporters who came to help and the more and more exaggerated gossip. The law of luck is summarized. If we are close, the most unlucky one will be me in the end, and if I am unlucky this time... I was actually very happy to see the fun of Ke Luosi and Victoria in the past, but it would be a tragedy if I did it myself Alright, Princess Peach or something, let Renee take the blame.

"I ran away, at least it won't splash on me. If other people are unlucky... Tsk, as long as it's not my unlucky, you can still watch the joke."

It seems that we have reached a consensus that no matter how they develop, the success rate of Victoria and Ke Luosi is extremely low in the end.

Without hesitation, I stepped into the gate of the Fire Elemental Plane. It would not be unlucky to change another plane. I also need time to polish my combat skills and strive to complete the final breakthrough as soon as possible.

"Blade of Separation."

Stretch out your hands, take a deep breath, and what you blow out are countless ice blade fragments.

Endless ice blades devoured everything in front of them, as long as they walked slowly, no matter whether it was a lava giant or a fire elemental, they would be directly cut into pieces by these ice blades.

But the salamanders suddenly emerged from the lava sea in front of them. In a militarized society, they either held spears or shields. More than 30 of them lay in ambush here in a battle formation waiting for their prey. It turned out to be a small army.

"Double tornado!"

I waved my hand violently, and the spell model I had prepared was triggered. With me as the core, two icy tornadoes collided and bit each other, and the creatures within more than 30 meters within its range were all crushed by the tornado. Shock, freeze.

The extremely cold snowstorm instantly turned the salamander into lizard ice. When the flames on the top of the head and back were extinguished, it was tantamount to announcing the death of these half-elemental, half-flesh creatures, and there were still a few high-level flame king lizards, lingering in the cold.

"Bah!"

The scream for reinforcements has not yet come out. A series of ice arrows hit their eyebrows, taking their last life,

Wave,

Ice bows and arrows vanished into thin air, now. There is nothing around me.

The miscellaneous soldiers have been cleaned up, and the magma pool in front of me is still boiling and smelling of flames. Probably over there is the flame elemental plane, and this space node is still summoning flame creatures.

If such a space node of the elemental plane is removed by conventional space magic, it will take time and effort, but I know that apart from using a key to crack the door of the element. There is another way.

"The verdict of the glacier."

Above the head was the ice war hammer, and it became bigger and bigger, more and more original, and when it finally completely covered the top of my head, I let it fall directly.

Huge glaciers and lava collided together, boiling steam was everywhere, elements of ice and fire collided in this world, and when everything calmed down, this magma pool also became a pool of water.

The surrounding temperature began to drop sharply. This flame element plane node has been closed, no matter what the principle of its operation is, but the flame element that supports its operation must be, then. It is enough to use the corresponding ice and snow elements to erode and cover.

Of course, the extinction here can't play any real role. The entire elemental plane has been linked to the main plane, and there are still hundreds of nodes in operation.

And from the beginning of cleaning up this element node, I used the ice technique from the beginning to the end, and finally solving the problem is also a standard mage way of thinking. In a sense, Heloise's "cramming" teaching did work.

Her functional classification is really to my liking. With her help, my ice spells are finally standardized and systematic, that is...

"The Blade of Separation is throwing ice-crushing knives, and Glacier's verdict is to condense a puck and drop it down. Do you have to pronounce these names? Super middle two, super shameful."

"Nonsense, the name of the spell is not only the self-suggestion of the caster, but also the modularity that deepens the spell-casting effect, and is also a sign of your ability to systematically cast spells. The list of spells is all messy 'nameless spells'. How do you combine and create spells based on these? *Magic...don't mention that messy Ice Age, it's not magic at all."

With the participation of Heloise, my ice magic can be said to have improved by leaps and bounds, but the biggest change is the change in the way of fighting.

The division of ice magic and snow magic allowed me to sort out my ability system. From the very beginning, I, who is good at martial arts, should embark on the road of ice magic suitable for magic martial arts. The core idea is nothing more than creating various ice magic skills. ****, used to kill opponents.

Ice spears, ice arrows, ice swords, ice shields, and ice hammers are fixed in shape one by one. I am also used to using these "******" to kill enemies in battle. Speaking of a giant, it is indeed much more comfortable than a "little toothpick". The only thing I can't get used to is probably the rather shameful naming given by Heloise.

Compared with those ordinary ice spells, the ice magic spell model they use is rigid, lacks psychic changes, and is far less flexible and appropriate than mine. When I use it, it is as if there is a giant behind him waving an ice gun to show his martial skills , and they are simple and rough models of throwing spells. It seems that there is not much difference, but the difference is obvious on the battlefield. It is simply the gap between professional veterans and newcomers.

And compared to myself in the past... Forget it, let's not mention it, I was not even comparable to ordinary ice magic at that time.

As for the environment-type snow magic that mainly uses low temperature to kill opponents, I only mastered the spell models of common natural disasters such as "ice and snow tornado", "avalanche", and "hailstorm". But still preparing for advancement.

Perhaps, this is the difference between a professional background and Ye Luzi. It seems that the difference is not big, but the further you go, the greater the difference in actual performance on the battlefield.

These days have passed, although there is no essential difference in magic power, but only looking at ice and snow magic, now I have the confidence to beat ten past me. In the past, my skills in using magic power were too rough, accumulating magic power to summon elements and then The method of throwing out caused more than half of the magic power to be lost naturally, and the rough attack method made these ice swords better to pick up and chop directly.

And when the foundation is firmly established, the threshold for advancement does not seem so far away. (to be continued.),

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like