Minutes after the departure of the Kronos visitors from Terra City, two magus squads from Zodiac City arrived, serving as the reinforcements that Magus Sheena had prepared—an immediately available force strong enough to counter a grand magus threat. Emery expressed his gratitude to both the Zodiac City warriors and the enforcers for their assistance. Despite the tension, Emery requests that they not pursue the Kronos matter further.

This incident served as an opportunity for Emery to analyze the city's defense capabilities—their strengths, weaknesses, and response time. Unfortunately, the assessment revealed that Terra City's defenses were still lacking. In response, Emery allocated the spirit stones received from the Kronos grand magus for repairing and fortifying the city's facilities.

With the escalating tensions involving the Kronos faction, Emery realized the need to expedite his preparations and swiftly return to Earth. The urgency of the situation demanded a swift response and a thorough readiness for the upcoming challenges.

Over the next three days, Emery dedicated the majority of his time to the basement of Terra City, meticulously creating the new Khaos waypoints. The process was intricate and demanding. Initially, he spent hours shaping the [Cassiterite Stones] into various forms and sizes, enhancing the spirit energy levels required for the formation. With Klea's assistance, he meticulously drew runes following the Rank A spell [TerraSphere Array].

While Klea aided in deciphering the complexities of the formations, the proficiency in Earth, darkness, and, most crucially, access to Khaos required Emery to take charge of the actual creation. After three days of persistent effort, he successfully cast the spell and then spent several more hours seamlessly integrating the Pestilence Gate into the formation.

"How is it, Chututlu? All good?!"

[it's not worse than my previous stay, its... alright.]

The paramount achievement was that the spirit energy generated from the formation proved potent enough to establish a connection with the corresponding gate to Earth.

Stepping through the portal, Emery found himself back in the Khaos domain. Standing before the four gates, he decided to summon Morgana to test the effectiveness of the new waypoints. However, after waiting for minutes in front of the Famine Gate, he received a message from Killgaragah, informing him that Morgana was deeply immersed in meditation and not to disturb her.

Undeterred, Emery turned to the two Khaos guardians, who proved more than capable of confirming the functionality of the new waypoints and providing him with essential information on their usage.

As a champion of Khaos, Emery could directly access the Famine gate and swiftly return to Earth. He materialized on the summit of the largest active volcano in Southeast Asia, as Killgaragah had mentioned. True to the guardian's words, Morgana was in a profound state of meditation deep within the lava. Her ethereal form blending with the vibrant energy of the lava. The air was thick with a mix of mystical energies, making it clear that disturbing Morgana at this moment would be unwise.

To return to Terra City, Emery utilized his personal waypoints. He arrived among the floating rocks inside the Khaos domain and then traversed through the Pestilence gate, seamlessly returning to the basement of Terra City. The success of the testing process filled him with confidence. These waypoints not only served as efficient transportation links but also symbolized Emery's growing mastery over the power of Khaos

Emery's arrival back at Terra City didn't go unnoticed. Klea, awaited him, her anticipation evident in her expression.

"Did it work?" she asked, curiosity sparkling in her eyes.

Emery nodded, and Klea couldn't contain her excitement. "Ahh, if only I had proficiency in darkness..."

Emery chuckled, realizing that even if Klea possessed such proficiency, becoming a Khaos champion was a different story. Even Chumo could be a Khaos seeds, granting him only limited access to personal waypoints for communication or restricted travel distances unless Khaos champion was present.

Creating the portal in the Terra basement also came with its own set of challenges. Emery's separation from Cthulhu meant losing access to a portion of his power. To address this issue, Emery needed a potent source of darkness to establish a stable, self-sufficient waypoint.

As he pondered over potential solutions, Via, the artificial lifeform, assisted him in analyzing the system for viable options. After a thorough examination, Via provided the information Emery sought.

[There are only 26 known solutions, one stable enough to be installed in such a formation.]

Via's solutions presented a set of challenges. Some required obtaining rare items guarded by formidable factions, while others were shrouded in mystery, their locations known only to a select few. One particularly challenging solution involved harvesting a substance from a dying dark star situated within a perilous void zone. The inherent dangers and complexities of such a task made it clear that it was impossible to acquire without the assistance of a supreme magus individual.

To stay vigilant, he instructed Via to monitor the locations of these rare items, ensuring that any potential opportunities to acquire them would not go unnoticed. Via, with its vast information-gathering capabilities, would keep a watchful eye on various markets, auctions, and whispers within the magical community.

In preparation for his departure, Klea enthusiastically crafted an additional layer of protective formations around the Pestilence Gate. With delicate strokes of her new [Lotus Pen], she sketched intricate patterns in the area, weaving an enchantment that concealed the gate's existence from prying eyes.

With the protective measures in place, Emery relocate Twik and the other plant creature into his personal space. This ensured that they wouldn't be left stranded in Terra while Emery embarked on his journey. Hecate, the captured magus remained in custody within the Pestilence Gate. He decided to keep her confined until there was further communication or resolution from Kronos.

Emery, emerging from the basement with Klea, was greeted by the awaited presence of a familiar dwarf figure, Master Borin the famous blacksmith, crafter, and inventor that he helped escape Demons's Keep.

"Ahh, Mister Emery, I came as soon as I received your message. I am ready to help with anything you need," Borin declared, his eyes gleaming with a mixture of curiosity and readiness.

Three days have past, and this was an opportune moment to collect the newly acquired spaceship and make preparations for the return journey to Earth. However, amidst the excitement and preparations, a subtle concern crept into Emery's thoughts. He realized that Chumo, had not been seen since their arrival in the Golden City.

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