[OP: ] (2 Years later)

Nestled within the great forest of Doxiloca, where gray soil and towering dark trees dominated the landscape, a small cave stood at the centre of a clear, open area.

Around this cave, there was a magical ring of light with a timer counting down slowly spinning around it.

This was no ordinary cave--it had transformed over time into a renowned dungeon, once shrouded in secrecy but now a bustling hub frequented by countless adventurers, solo explorers, and various guild members.

There were tents around this area, but the actual focus of visitors wasn't on this cave alone.

On one side of the open area, the cave sat quietly. But the other half was a bustling scene, filled with people gathered around a grand magic circle resembling an arena.

Standing tall at the center was a magnificent statue of a goddess, clad in vibrant armor that accentuated her stunning figure. She had majestic wings on her back and wielded a mighty greatsword.

The brave warriors, mostly adventurers, sparred within the circle, drawing strength from the divine presence of the statue.

The air was charged with excitement and admiration as spectators watched in awe. The vivid image of the goddess, with her striking armor, visible bosoms, and powerful stance, added an aura of majesty to the scene.

There was a vibrant display of bravery, determination to win, and showing off one's skills within the sacred space of the arena.

It had been a while since this place became famous among strong adventurers, people who seek the unique resources from this special dungeon, and people who loved fighting strong opponents.

This was practically the best place the mad adventurers who lived to fight and become rich could ask for at the same time.

There was a rare sparring area scarcely available in this whole world here, there was a dungeon just beside this heavenly area that produced some very unique things like byproducts of slimes that they had only seen in this place, as well as those unique potions that the scary looking dungeon manager sold.

And, even though it was difficult to get the rights to clear the dungeon, this place had birthed a new game after the few first clears of this dungeon.

People knew the value of a unique dungeon that produced things that were unavailable anywhere else.

They knew the unique slime products were something that people would pay even a fortune for. But even selling it to the dungeon manager was profitable because of the powerful potions that would greatly enhance their abilities and aid them in their perilous quests, which they could purchase in return for them.

They knew the powers these unique potions held, they had all seen it with their own eyes how even almost a destroyed limb regenerated with that healing potion or how mages drained of Mana were almost reborn after drinking even the smallest of those Mana potions, so instead of just mindless bloodshed, they all decided to use the sparring arena to decide the ones that could enter this dungeon.

They were adventurers, and definitely strong ones if they were confident enough to challenge that place.

Sure they were talking about a dungeon full of slimes, but everyone knew just how ferocious the 'normal' slimes in there were. The unique ones in the dungeon, on the other hand, were on a completely different level.

Still, if they had a properly strong raid team, this dungeon was as easy to clear as any other <F> ranked dungeon.

The only problem was entering the dungeon while going against those countless strong people gathered here.

So, their game to decide who would go into the dungeon was simple.

Three members of a team would spar with other teams or maybe sometimes even individuals, and the winners would go to the next round.

The adventurers had created an elaborate system that had slowly and steadily evolved with the passing of time.

This resulted in the birth of a tournament and the winners of this tournament were rewarded the right to challenge the dungeon.

Well, in the early days, there were more deaths than one can think, and even the whole party sometimes got wiped out.

But now, with all the raid strategy, data, and elaborate plans to clear the dungeon, the clearing of the dungeon itself was easier if they followed things correctly.

The more difficult thing was to win the tournament.

One had to pay 500 Oz if they wanted to use the duel arena. But not many people had the ability to use the system.

Barely a few adventurer groups had someone who can use the system among them so it was difficult in the early days.

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